Uit een vacature die op PlayStationJobs.co.uk is verschenen blijkt dat Killzone: Mercenaries aan een onaangekondigde PlayStation 4 game werkt. Dat staat tenminste in de vacaturebeschrijving:

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Guerrilla Games’ Cambridge Studio is looking for a talented Senior Environment Artist to join their world-class art team working on PS4. We’re looking for someone to work as a key member of a small motivated team of artists to construct game environments based on approved concept art. Come and work with a great pool of talent in an equally great city.

Portfolio:

Your portfolio should:

  • Demonstrate both hard and soft surface 3D modelling techniques.
  • Demonstrate PS3/PS4 quality texturing (diffuse, normal and specular maps).
  • Demonstrate the ability to UV complex objects efficiently.
  • Demonstrate your ability to create multiple complex environments, interior and exterior.
  • Demonstrate the ability to recreate multiple architectural styles.
  • Show at least one environment demonstrating strong creative vision, an eye for detail, composition and visual story telling.
  • Demonstrate at least one environment created within strict performance budgets.

It would also be beneficial if your portfolio:

  • Contains 2D environment concept paints or sketches.

Candidate

We’re interested in hearing from you if:

  • You are able to work within a predefined art style as part of a multidisciplinary team.
  • You are able to deliver work to a very high level of quality within fixed time constraints.
  • You show enthusiasm, drive and the ability to learn new processes.
  • You are able to balance technical, gameplay and artistic constraints, and are able to work collaboratively on reaching a solution between disciplines.
  • You are able work with a high level of autonomy but are also comfortable working with feedback and take direction effectively.
  • You can apply lateral thinking to find innovative creative solutions.
  • You are able to present, discuss and critique your own work as well as that of others within the team, providing sensitive, yet effective feedback and direction.
  • You can draw inspiration from a variety of sources outside of games.
  • You have development experience on multiple shipped games.
  • You have development experience on recent AAA console games.
  • You have a thorough working knowledge of modern shader models.
  • You have a broad knowledge of current and past video game environments.
  • You have an interest in videogames.
  • You can demonstrate high proficiency in the use of Photoshop.

It would be beneficial but not required if:

  • You are an experienced Maya user.
  • You show high proficiency in the use of zBrush or Mudbox.
  • You have scripting experience in Mel or Python.

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Waarschijnlijk gaat het hier om een AAA-game, aangezien er gepraat wordt over Maya, zBrush en Mudbox. Deze tools worden gebruikt om complexe 3D modellen te maken.

Wellicht dat we op de komende E3 meer te weten komen.